How to create your OWN custom emblem in GTA V online crews

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I will show you how to create and use your OWN images/emblems that you have and set it as your Crew emblem so you don't have to use the crappy GTA emblem creator.

This is not against the GTA rules so don't worry as long as your emblem/image is not of an explicit nature :)

Step 1: Step 1
Make your self a Crew on the SocialClub website and Find an image you want. You can use photoshop or any other picture editing software to customize that image.

Step 2: Step 2
Once done editing your picture make sure you save it as 512x512 png image and save it to your desktop.

Step 3: Step 3
Go to vectormagic (or any free online vector making site) and upload your image. (Upload it as HD for better results.)

Step 4: Step 4
Once done save the image as an svg. file and open that file up in notepad++

Step 5: Step 5
In Line (4) you are gonna highlight everything and stop where it says < /SVG>. Copy all that highlighted area.

Step 6: Step 6
Go to the socialclub website and edit your crew logo and swap change the color of the background to transparent.

Step 7: Step 7
Right Click on the screen and click inspect Element and look for this line:
"< svg height="512" version="1.1"

Step 8: Step 8
Right Click edit as HTML and you're gonna paste the Code we copied earlier in paste it between this line:< /rect> </svg>

IE: < /rect>"INSERT HERE"</svg >

Step 9: Step 9
Click back on the screen and your image should pop back up. Close Out the Inspect Element and reopen it. Once open right click on the <path Fill that's highlighted and delete the node.
click out of inspect element and save your emblem.


ROM Suffix Explanations

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ROM Suffix Explanations

ROM suffix example
But what does it *mean*?!
ROM files, unless altered by the uploader, always have special suffixes to quickly denote what the status of the ROM is. Since ROMs are “dumped” from the physical copy into a digital version by different groups (think in terms of modern day “scene” groups for piracy) they can sometimes be of crap quality, be in different languages, have custom translations, etc.
Here is a quick guide, originally written by “Psych0phobiA” (codes themselves developed by “Cowering” for the Goodxxxx series), to explain what those codes actually mean, thereby giving you the best ROM experience possible!
If you don’t want to read the following, and assuming you want to play ROMs in English, the following suffixes are what you want:
For English ROMs
(U) or (E) or (UE) or (U)(E)

For the best quality ROMs
[!]

What to avoid like the plague 
[b]
And now for the longer, fully detailed guide:
Standard Codes ( ‡ explanations further down)
[a] Alternate
[p] Pirate
[b] Bad Dump     (avoid these, they may not work!)
[t] Trained
[f] Fixed
[T-] OldTranslation
[T+] NewerTranslation
[h] Hack
(-) Unknown Year
[o] Overdump
[!] Verified Good Dump
(M#) Multilanguage (# of Languages)
(###) Checksum
(??k) ROM Size
ZZZ_ Unclassified
(Unl) Unlicensed
Special Codes ( ‡† explanations further down)
Game Boy
[C] Color
[S] Super
[BF] Bung Fix 

Super Nintendo
(BS) BS ROMs
(ST) Sufami Turbo
(NP) Nintendo Power 

Sega Genesis/Mega Drive
(1) Japan
(4) USA
(5) NTSC Only
(8) PAL Only
[ (B) Brazil ]
[ [c] Checksum ]
[ [x] Bad Checksum]
[ [R-] Countries ] 

NES/Famicom
[PC10] Playchoice 10 version
[VS] Vs Version
Country Codes
(1) Japan & Korea
(4) USA & Brazil - NTSC
(A) Australia
(J) Japan
(B) Brazil
(K) Korea
(C) China
(NL) Netherlands
(E) Europe
(PD) Public Domain
(F) France
(S) Spain
(F) World (Genesis)
(FC) French Canadian
(SW) Sweden
(FN) Finland
(U) USA
(G) Germany
(UK) England
(GR) Greece
(Unk) Unknown Country
(HK) Hong Kong
(I) Italy
(H) Holland
(Unl) Unlicensed

‡ 
Standard Code Notes

[a] This is simply an alternate version of a ROM. Many games have been re-released to fix bugs or even to eliminate Game Genie codes (Yes, Nintendo hates that device).
[b] A bad dump often occurs with an older game or a faulty dumper (bad connection). Another common source of [b] ROMs is a corrupted upload to a release FTP.
[f] A fixed game has been altered in some way so that it will run better on a copier or emulator.
[h] Something in this ROM is not quite as it should be. Often a hacked ROM simply has a changed header or has been enabled to run in different regions. Other times it could be a release group intro, or just some kind of cheating or funny hack.
[o] An overdumped ROM image has more data than is actually in the cart. The extra information means nothing and is removed from the true image.
[t] A trainer is special code which executes before the game is begun. It allows you to access cheats from a menu.
[!] Verified good dump. Thank God for these!
‡† Special Code NotesGame Boy
[BF] Bung released a programmable cartridge compatable with the GameBoy which could hold any data you wished to play. However, many games do not function on Bung v1.0 carts and have to be ‘fixed.’
Super Nintendo(BS) These Japanese ROMs were distributed through a satellite system in Japan known as the Broadcast Satellaview. They were transmitted along with a TV show which was connected to the game in some way. These games were only playable during the show, and thus stop after an hour, and many were timed so that only certain time periods were playable.
(ST) The Sufami Turbo device allowed two GameBoy sized carts to be plugged into the SNES. Certain carts combined into new games much like the Sonic & Knuckles lock-on technology by Sega.
(NP) Nintendo Power has been known to release games only available to its subscribers. Most of these ROMs are Japanese, as this practice occured mainly in Japan.
Sega Genesis/Mega Drive
(1) Carts with this code will run on both Japanese and Korean machines.
(4) While this code is technically the same as a (U) code, it is a newer header format and represents that the cart will run on USA and Brazil NTSC machines.
(B) This country code indicates that it’s intended for Brazil audiences.
[c] This code represents a cart with known faulty checksum routines.
NES/Famicom
[PC10] The PlayChoice 10 was an arcade unit which played exact copies of NES games in an arcade cabinet. The machines had a choice of 10 games to choose from and ran for about 3 minutes on 25 cents.
[VS] The Versus system ran on similar hardware to the PC10 machines, but simply allowed you to play against each other.